- Game engines: Unity (2.5 years), UEFN (1-2 months), Unreal engine 5 (2-3 months)
----- Unity: C#, Navmesh system, New input system, Networking system
----- Unreal engine 5: C++, Blueprint, Widgets
- Asset engines: Blender (6 weeks), Krita, Asperite
- Programming languages: C# (2.5 years), Verse (1-2 months), C++ (5 month)
- Version Controls: Git (Fork), Perforce
- Other: FMOD
- Born: Northern Sweden, 1998-08-10
- Favourite Game Genres: RPG, Strategy, JRPG, Roguelike, Action.
- Place of education: Futuregames North (Boden), programmer course
- Projects: Futuregames: Game project 2, "Eclipse" and Game project 3, "Tethered"
- Other: Made "Snake" in both pure C++ and in "Unreal Engine 5.5"
- Place of education: Futuregames North (Boden), programmer course
- Projects: Futuregames Game project 1. "Knightmare Knight"
- Other: Made a vampire survivors game as part of the education process.
- Place of internship: Northify
- Projects: I worked as a programmer on Northify's test project for the game development department called "Project Cold Blood". It was made in the Unity engine.
- Other: I also did work inside "Unreal engine for Fortnite" at Northify both as designer, but also as a Verse programmer. Then close to the end of the internship, I did some unity packages and minigames for Northify.
- Place of education: Sunderby Folkhögskola (Sunderby Folk High School), indie-dev course.
- Projects: Finished "Biordinance", and both started and finished "Umbra Magna", a 3D student project. I also started and finished the final student project of the course "Mecha Mayhem".
- Place of education: Sunderby Folkhögskola (Sunderby Folk High School), indie-dev course.
- Projects: Started work on "Biordinance", a 2D student project.