Biordinance

Biordinance

First big 2D project, which I did as part of Sunderby Folkhögskola (Sunderby Folk High School), indie-dev course. 


This was made from 2022 to 2023.

What I worked on

I worked on battle mechanics (both design and programming). It was a combo system with four separate attack types, each one gave it's effect to the next attack after it.

The particle effects was another thing I worked on. Did it for both the weather and combat. 

I implementing the animations for the attacks (both for the player and enemies). I also did the layout for the desert map. 

Post-mortem

I could have done a better job with showing what effect each attack type gave to the next attack in the combo chain.