
Project cold blood was a "Vampire survivors" roguelike built in the span of two and a half months in 2024.
It was a first person game, taking place in a cult controlled hamlet were these bird creatures tried to summon their god, but instead summoned the player from their dimension.

I worked as a programmer mainly, but did some design during pre-production. The things I mostly worked on was the gun mechanics, player and camera movement, sound and animation implementation, performance fixing, some of the UI when it comes to crosshair and perk tracking, scene transition, options menu,

I felt that I got to learn a lot from this internship project. Not only just programming but also how it felt to work at an actual studio (Both the bad and the good).